The interactive games available with the SMARTfit Trainer combine cognitive and fitness training with gameplay to promote both physical fitness and neuroplasticity.
Multisensory Fitness' line of neurophysical training solutions offers fun, highly motivating workouts that help improve both physical fitness and cognitive potential in users of all ages. Launched to reverse the growing levels of inactivity and obesity, SMARTfit cognitive training and exercise games deliver a smart, inclusive solution designed to change the way people think about exercise. The company's fitness gaming walls and training pods use video games to capture users' attention and keep them entertained while simultaneously motivating them to do something positive for their bodies and minds.
SMARTfit solutions do not only boost physical activity levels, but also use brain games to challenge users' cognitive skills and help maximize brain function, promoting neuroplasticity. With almost 100 interactive brain games available with the training systems, SMARTfit delivers workouts that lead to both physical and cognitive changes and provide environment that makes training enjoyable and fun. “If kids want to play computer games, let them play,” said Cathi Lamberti, Multisensory Fitness CEO. “But let them interact with ‘wellness computer games’ in a multisensory environment that stimulates brain and body.”
SMARTfit programming offers a variety of ways to play each game, making them accessible to everyone, regardless of age, skill or ability. The games help children develop the ability to process different kinds of input and enhance their ability to focus, track and discriminate. The workouts produce training in a wide range of skills, including cognitive and physical speed, visual acuity, proprioception, attention, memory, agility, balance, flexibility, accuracy, range of motion, strength, motor coordination, and motor planning, and help users improve overall neurological and physical fitness.
SMARTfit systems provide a variety of options for cardio, core, functional and interval training to create a challenging multisensory training experience. Triggering both sensory and motor pathways, SMARTfit solutions can be used to enhance both sports skills and learning capacity, and are equally helpful in promoting physical activity in children and active aging in the elderly.
Launched in December 2014, the SMARTfit range of gaming solutions has seen a lot of success with children and communities at fitness facilities, clubs and YMCAs in more than 200 sites in six countries. Watch the video below to see the systems in action.